Personalized tactile output

ABSTRACT

A method may include accessing audio data, obtaining tactile audio data associated with the audio data, and, while reproducing the audio data, reproducing a tactile audio response according to the tactile audio data in a manner personalized to a user. The tactile audio data may be reproduced via an electroactive transducer to transfer the tactile audio response to a body of a user. Another method may include obtaining audio data, parsing the audio data to identify an audio component that includes an audio layer or an audio source, and identifying an audio attribute of the audio component. The method may also include selecting the audio component to accompany a tactile audio response, generating tactile audio data that describes the tactile audio response for the selected audio component, and coordinating the tactile audio data of the selected audio component with the audio data of the selected audio component.

FIELD

The application relates generally to personalized tactile output.

BACKGROUND

For hundreds of years, people have enjoyed music, both playing music andlistening to music. In recent years, the types of music available forlistening has expanded exponentially, as has the equipment by which theuser may listen to music. Often, the equipment by which a user may hear,or listen to, music may be located in the same room where the user islocated and the playback of music may be controlled by the user.

The subject matter claimed herein is not limited to embodiments thatsolve any disadvantages or that operate only in environments such asthose described above. Rather, this background is only provided toillustrate one example technology area where some embodiments describedherein may be practiced.

SUMMARY

One or more embodiments of the present disclosure may include a methodthat may include accessing audio data. The method may include obtainingtactile audio response associated with the audio data. The method mayalso include, while reproducing the audio data, reproducing a tactileaudio response according to the tactile audio data in a mannerpersonalized to a user. The tactile audio data may be reproduced via anelectroactive transducer configured to transfer the tactile audioresponse to a body of a user.

According to an aspect of another embodiment, a method may includeobtaining audio data, and parsing the audio data to identify an audiocomponent that includes an audio layer or an audio source. The methodmay also include identifying an audio attribute of the audio component.The method may additionally include, based on the audio attribute of theaudio component, selecting the audio component to accompany a tactileaudio response. The method may also include generating tactile audiodata that describes the tactile audio response for the selected audiocomponent. The tactile audio data may be specific to the audio data, andmay be configured to instruct an electroactive transducer to transferthe tactile audio response described in the tactile audio data to a bodyof a user. The method may also include coordinating the tactile audiodata of the selected audio component with the audio data of the selectedaudio component.

The object and advantages of the embodiments will be realized andachieved at least by the elements, features, and combinationsparticularly pointed out in the claims. It is to be understood that boththe foregoing general description and the following detailed descriptionare exemplary and explanatory and are not restrictive of the presentdisclosure, as claimed.

BRIEF DESCRIPTION OF THE DRAWINGS

Example embodiments will be described and explained with additionalspecificity and detail through the use of the accompanying drawings inwhich:

FIG. 1 illustrates an example tactile audio device that may beimplemented in an example wearable application of a backpack worn on abody of a user;

FIG. 2 illustrates an example cross-section of an example vibrotactilemembrane that may be implemented in a tactile audio device;

FIG. 3 illustrates another example tactile audio device that may beimplemented in an example non-wearable application of a seat;

FIG. 4 illustrates an example environment of any of the tactile audiodevices of FIGS. 1-3;

FIG. 5 illustrates an example schematic of an example flow of audio datain relation to tactile audio data;

FIG. 6 illustrates a flow diagram of an example method of reproducingpersonalized tactile audio data;

FIG. 7 is a flow diagram of an example method of reproducing a tactileaudio response;

FIG. 8 is a flow diagram of another example method of reproducing atactile audio response;

FIG. 9 is a flow diagram of an example method of generating andcoordinating tactile audio data; and

FIG. 10 is a flow diagram of another example method of generating andcoordinating tactile audio data,

all in accordance with at least one embodiment described in the presentdisclosure.

DESCRIPTION OF EMBODIMENTS

Listening to an audio piece, such as a music track, may be one aspect ofan audio experience for a user. Feeling the audio piece may be anotheraspect of the audio experience for the user. In some instances, feelingthe audio may simply include turning up the volume of the audio loudenough to be felt. In contrast, embodiments of the present disclosuremay relate to the generation of vibrations (which may be referred to asa tactile audio response) associated with the audio piece. Thegeneration of such a tactile audio response may allow the user to feel aphysical dimension of the sound they hear, which may result in animmersive experience for both acoustic perception and tactile perceptionof the user.

In some embodiments, the immersive audio experience described above maybe enhanced by personalizing the tactile audio response felt inconnection to the audio piece. For example, one user may prefer to feela tactile audio response when drums are heard in the audio piece, whileanother user may dislike drums and prefer that a tactile audio responseis felt as bass guitar notes and riffs are heard in the audio piece butnot based on drums. In some embodiments, the tactile audio response maybe user-specific according to user preferences with respect to the audiopiece. Additionally or alternatively, the tactile audio response may beenvironment-specific such that the tactile audio response ispersonalized according to an environment of a user and/or an environmentof a tactile audio device reproducing the tactile audio response.

In some embodiments, the tactile audio response may be based on theaudio data without regard to user preferences. For example, a singleversion of an audio piece may be generated. The single version of theaudio piece may include a tactile audio response associated with variousaudio components of the audio piece while excluding a tactile audioresponse for other various audio components of the audio piece. Inanother example, given a particular audio piece, multiple versions ofthe audio piece may be generated. Each version may include a differenttactile audio response according to the audio data. For instance, oneversion of the audio piece may be a “guitar lover” version having atactile audio response associated with at least the guitar in the audiopiece. Another version of the audio piece may be a “drummer maniac”version having a tactile audio response associated with at least thedrums in the audio piece.

These and other embodiments are described with reference to the appendedfigures. In the appended figures, features and components with like itemnumbers indicate similar structure and function unless describedotherwise. The appended figures are not necessarily to scale.

Turning to the figures, FIG. 1 illustrates an example tactile audiodevice 10 that may be implemented in an example wearable application ofa backpack worn on a body of a user arranged in accordance with at leastone embodiment described in the present disclosure. A tactile audiodevice 10 may transfer a personalized tactile audio response to the bodyof the user. As illustrated, the tactile audio device 10 is depicted asa wearable backpack that is positioned adjacent a body 12 of the user.In another embodiment, the tactile audio device 10 may be a seat such asthat shown in FIG. 3 (e.g. movie theater seat, car seat, etc.). Thetactile audio device 10 may include a back region 10 a that ispositioned proximal to the body 12 of the user. Straps 10 b, 10 c maypass over shoulders of the user, wrap under arms of the user, and extendrearward to rejoin the back region 10 a. A pair of chest straps 10 d, 10e may connect to the straps 10 b and 10 c, respectively. A buckle mayselectively secure the chest straps 10 d, 10 e together (not shown),thereby securing the tactile audio device 10 around the body 12 of theuser. The straps 10 b-10 e may be selectively adjustable so that thetactile audio device 10 may be retained snugly against the body 12 ofthe user.

FIG. 2 illustrates an example cross-section of an example vibrotactilemembrane (VTM) 200 that may be implemented in the tactile audio device10 of FIGS. 1 and 3. Through the VTM 200, the tactile audio device 10may transfer a personalized tactile audio response to the body 12 of theuser. Additionally or alternatively, the VTM 200 may also providecomfort and ergonomic functionality. For example, without the VTM 200 asdescribed herein, the vibrations and the displacement of a transducer 20may be harsh, uncomfortable and incompatible with an audio experience.Other systems involving tactile transducers may use foams and the likefor comfort and aesthetics; however, these other systems do not providethe audio and tactile experience, much less for any array ofpersonalized tactile output in conjunction with an audio piece.

Specifically with reference to FIGS. 1 and 2, a back region 10 a mayinclude an enclosure that may include a primary membrane 14 that isconfigured to be positioned adjacent the body 12 of the user, asecondary membrane 16 that is adjacent to the primary membrane 14, andan exterior membrane 18 that forms the exterior surface of the tactileaudio device 10 and is spaced a distance from the secondary membrane 16.An interior cavity 10 f may be defined between an interior surface ofthe exterior membrane 18 and the secondary membrane 16. In someembodiments, the primary membrane 14 and the secondary membrane 16 maybe implemented as a single membrane. Additionally or alternatively, oneor more additional membranes may be utilized in addition to the primarymembrane 14 and secondary membrane 16 to alter the transmission ofvibrations to the body 12 of the user.

The primary membrane 14 may be a large, rigid membrane and may be madeof any of a number of thermoplastics, such as polypropylene, highdensity polyethylene (HDPE), polyvinyl chloride (PVC), and the like, orof composite materials, such as carbon-fiber. This secondary membrane 16may be a microcellular polymer membrane 104 made of microcellularelastomers (EVA), urethanes (PU), rubbers, and the like; but otherwisemay include microcellular polyurethane, which has a great dampeningeffect on vibrations. The secondary membrane 16 may have less surfacearea than the primary membrane 14.

At least one electroactive transducer, such as the transducer 20, may bepositioned within the interior cavity 10 f and between the exteriormembrane 18 and the secondary membrane 16. The transducer 20 in thevarious embodiments of the present disclosure may include a tactiletransducer. The transducer 20 may encompass any components that may beused to impart visceral sensation to the user of the tactile audiodevice 10.

The transducer 20 may be positioned on the secondary membrane 16 or maybe embedded in the secondary membrane 16. Other materials may beutilized within the back region 10 a to provide the enclosure formedthereby with structure, rigidity and strength. While these materials mayform part of the enclosure, they are not discussed further herein.

The tactile audio device 10 may be provided with a control box 22 thatis selectively securable to the back region 10 a in any suitablefashion. For example, wiring 24 may extend outwardly from the controlbox 22 and into the interior cavity 10 f (FIG. 2) of the back region 10a of the tactile audio device 10 through an aperture 10 g in theexterior membrane 18. The control box 22 may be operatively engaged withone or more transducers 20 located within the interior cavity 10 f ofthe back region 10 a. Each transducer 20 may be any type of transducerthat converts an electric signal into motion. The transducer 20 mayinclude tactile transducers, exciters, piezoelectric actuators, pistondrivers or any other mechanism that translates an electric signalreceived from the control box 22 or another source into motion. Theelectric signal may be delivered via the wiring 24 or may be deliveredwirelessly, such as by way of a Bluetooth® signal or in any othersuitable manner. Headphones 26 may be selectively operatively engagedwith the control device 22.

The transducer 20 may be directly attached to the secondary membrane 16or the transducer 20 may be embedded in secondary membrane 16. Thetransducer 20 may include a magnet 24 that moves back and forth andthereby may generate vibrations such as those indicated by the arrows“A” in FIG. 2. The magnet 24 may be of a size similar to a hockey puckand have a weight suitable for generating vibrations. In such anembodiment, when the magnet 24 moves back and forth, it may create avibration that a person may feel. Vibrations “A” may be dampened by thesecondary membrane 16 and may be dissipated across a surface area 16 aof the secondary membrane 16. The primary membrane 14 may be engagedwith the secondary membrane 16. The primary membrane 14 may collect thevibrations from the secondary membrane 16 and may transfer thevibrations “B” (FIG. 2) to the body 12 of the user. The primary membrane14 may include a large, rigid membrane that has approximately the samesurface area as a region of the tactile audio device 10 proximal to thebody 12 of the user. The vibrations “B” may be transferred to the body12 of the user and produce visceral sensations in the body 12 of theuser. These visceral sensations that may be experienced by the user andmay cause the user to feel the music or sounds through the body 12 ofthe user. In some embodiments, the transducer 20 may be wearable andconfigured to be integrated with a backpack, a vest, a body suit, agarment, a piece of clothing, or any other suitable wearable.

These and other embodiments in which personalized tactile output may beimplemented may be discussed further in U.S. application Ser. No.15/588,081 filed on May 5, 2017, and is entitled “TACTILE SOUND DEVICEHAVING ACTIVE FEEDBACK SYSTEM,” the contents of which is incorporated byreference in its entirety.

FIG. 3 illustrates another example tactile audio device that may beimplemented in an example non-wearable application of a seat 300. Theseat 300 may be integrated with an audio tactile device havingtransducers to transfer a personalized tactile audio response to thebody of the user. As illustrated, the seat 300 may include a seat bottom305 having a first transducer arrangement 315, and a seat top 310 havinga second transducer arrangement 320.

In some embodiments, the seat 300 may be a seat or any other humansupporting structure, such as for example a bed, a couch, or the like.The first transducer arrangement 315 and the second transducerarrangement 320 may include transducers that are the same as or similarto the transducer 20 of FIGS. 1-2. Additionally or alternatively, eachtransducer element in the first transducer arrangement 315 and thesecond transducer arrangement 320 may be coupled to a commondistributive element such that a range of tactile generations may beundertaken across the complete surface and/or any part of the seat 300.

In some embodiments the transducer arrangements 315 and 320 may beconfigured for one or more contexts, such as, for example, seating in amotor vehicle. The transducer arrangements 315 and 320 may help toprovide one or more of the characteristics of the output of thetransducer arrangements. For example, each transducer in the transducerarrangements 315 and 320 may be geometrically/spatially positioned for acertain size/weight of the user, a specific type of vehicle, or adesired output intensity. For example, the second transducer arrangement320 for the seat top 310 may be configured to have more transducerspositioned proximate to an upper portion of the torso of the user.However, other positional relationships may be implemented, such as moretransducers positioned proximate to a lower portion of the torso of theuser, or vertically aligned so as to be positioned proximate to a spineof the user. For example, when the transducers are placed against thespine, theses vibrations may be transmitted through bones of the user tothe inner ear to provide a sense of hearing. In the transducerarrangements described herein, bone conduction provides one examplemethod for creating and integrating physioacoustic sensations tooptimize an experience of the user.

The relationship between the positioning of the one or more transducersplaced on the spine and the experience of the user may be adapted forspecific contexts. For example if the transducer is placed at the baseof the spine, such as at the bottom of a cinema seat (e.g., the seatbottom 305), then this positional arrangement may help to provide thedeeper frequencies that may be found in a movie soundtrack. If the oneor more transducers are placed at the mid back, for example between theshoulder blades, these may provide the higher lower frequencies, such asthose encountered in music, and may be better suited for deployment in avehicle seat.

These and other embodiments in which personalized tactile output may beimplemented may be discussed further in PCT Application WO2018027168filed on Aug. 4, 2017, and is entitled “TRANSDUCER SYSTEM PROVIDINGTACTILE SENSATIONS,” the contents of which are incorporated by referencein their entirety.

FIG. 4 illustrates an example environment 400 of a tactile audio device430 and/or 455 (which may be similar or comparable to the tactile audiodevices of FIGS. 1-3), arranged in accordance with at least oneembodiment described in the present disclosure. As illustrated, theenvironment 400 may include a network 405, a server 410, a database 415,a user 420, a user device 425, a third-party 445, a third-party userdevice 450, and a tactile audio device 455. In these and otherembodiments, the tactile audio device 430 may include a vibrotactilemembrane (VTM) 200 a and a transducer 440, and the tactile audio device455 may include a vibrotactile membrane (VTM) 200 b and a transducer465. The VTM 200 a and the VTM 200 b may be the same as or similar tothe VTM 200 discussed with respect to FIGS. 1-3. The transducer 440 andthe transducer 465 may also be the same as or similar to the transducer20 of FIGS. 1-3.

FIG. 4 may be utilized to describe operation of various components ofthe environment 400 in relation to each other. For example, the network405 may provide a communication pathway between various components ofthe environment 400. In this manner, the network 405 may serve as acommunication bridge between any of: the user 420, the user device 425,the tactile audio device 430, the third-party 445, the third-party userdevice 450, the tactile audio device 455, the server 410, the database415, and/or any combinations thereof.

In some embodiments, a tactile audio response may be personalized by theuser device 425 according to preferences of the user 420. In suchembodiments, the user device 425 may obtain tactile audio data forimplementing the tactile audio response in at least two ways: generatingtactile audio data and/or acquiring tactile audio data. For example, toacquire the tactile audio data, the user device 425 may request tactileaudio data from another source, such as the server 410 and/or thethird-party user device 450. In these and other embodiments, the tactileaudio data may have already been generated by the server 410 and/or maybe accessible at the third-party user device 450. In these and otherembodiments in which the tactile audio data has already been generatedby the server 410, the server 410 may personalize the tactile audio dataaccording to preferences of the user 420. After receipt of the requestfrom the user device 425, the server 410 and/or the third-party userdevice 450 may send the tactile audio data to the user device 425.

With respect to generating the tactile audio data, the user device 425may request or otherwise obtain audio data stored in any of the database415, the server 410, and/or the third-party user device 450.Additionally or alternatively, the audio data may be accessed on theuser device 425, if, for example, already downloaded or otherwiseaccessible. After the audio data is obtained, the audio data may beprocessed and a corresponding tactile audio response may be generatedthat is personalized to the user 420. Examples of such audio processingmethods are described in greater detail below in conjunction with FIGS.5-10B.

After the tactile audio data is obtained by the user device 425, thetactile audio data may be sent to or otherwise accessed by the tactileaudio device 430. Based on the tactile audio data, the tactile audiodevice 430 may reproduce the tactile audio response described in thetactile audio data to the user 420. Examples of such tactile audioresponse reproduction may be described in greater detail with referenceto FIGS. 5-8.

In some embodiments, the server 410 may generate the tactile audio data.In these or other embodiments, the tactile audio response may be basedon the audio data and/or user preferences of the user 420. As discussedabove, generation of the tactile audio response based on userpreferences may occur in response to a user request from the user 420via the user device 425. For generation of the tactile audio data basedon the audio data, the server 410 may perform audio processing methodsdescribed in greater detail below with reference to FIGS. 6 and 9-10B.To perform the audio processing, the server 410 may request audio datastored in any of the database 415 and the third-party user device 450.Additionally or alternatively, the audio data may be accessed on theserver 410, if, for example, already stored or otherwise accessible.After the audio data is obtained, the audio data may be processed and acorresponding tactile audio response may be generated that ispersonalized based on the audio data.

The network 405 may include a wired network, a wireless network, or anycombination thereof. The network 405 may include any suitable topology,configuration or configurations including a star configuration, tokenring configuration, or other configurations. The network 405 may includea local area network (LAN), a wide area network (WAN) (e.g., theInternet), DECT ULE, and/or other interconnected data paths across whichmultiple devices may communicate. In some embodiments, the network 405may include a peer-to-peer network. The network 405 may also be coupledto or include portions of a telecommunications network that may enablecommunication of data in a variety of different communication protocols.In some embodiments, the network 405 includes BLUETOOTH® communicationnetworks (e.g., MESH Bluetooth) and/or cellular communication networksfor sending and receiving data including via short messaging service(SMS), multimedia messaging service (MMS), hypertext transfer protocol(HTTP), direct data connection, wireless application protocol (WAP),e-mail, or the like. Further, the network 405 may include WiFi, NFC,LTE, LTE-Advanced, ZigBee®, LoRA®—a wireless technology developed toenable low data rate communications to be made over long distances bysensors and actuators for machine to machine communication and internetof things (IoT) applications—wireless USB, or any other such wirelesstechnology.

The server 410 may include a processor-based computing device. Forexample, the server 410 may include a hardware server or anotherprocessor-based computing device configured to function as a server. Theserver 410 may include memory and network communication capabilities.

The database 415 may include anything configured to store audio data,permit the re-transmission of audio data, or is otherwise linked toaudio data. For example, the database 415 may include a server, aninternet site, a streaming service/subscription library (e.g., AmazonPrime Music®, Spotify®, Pandora®, Apple Music®, etc.), anonline/electronic library (e.g., YouTube®, etc.), a blog, a social mediapage, analog/digital radio station, a satellite radio station, and thelike.

The user device 425 and the third-party user device 450 may be the sameas or similar to each other. In some embodiments, the user device 425and/or third-party user device 450 may include a smart phone, acellphone, a smart watch, a tablet, a laptop, a desktop, a smart homedevice, a voice-controlled device, a navigation device, avehicle-installed device, a personal assistant device, and the like. Theuser device 425 and/or third-party user device 450 may also include anystorage therein, including any hardware components for memory storage orcorresponding portable/separate storage such as a flash drive, externalhard drive, and the like.

The user 420 and the third-party 445 may be the same as or similar toeach other. In some embodiments, the user 420 and/or the third-party 445may include any end users of tactile audio devices such as the tactileaudio device 430 and the tactile audio device 455. Example end users mayinclude music fans, artists, musicians, studio professionals, recordingpersonnel, disc jockeys, athletes, students, gamers, virtual realityusers, vehicle drivers, and movie theater attendants, without limitationand including other suitable end users.

FIG. 5 illustrates an example schematic 500 of an example data flow tofacilitate a tactile audio response arranged in accordance with at leastone embodiment described in the present disclosure. As illustrated, theschematic 500 may include audio data 505, the server 410 (which mayinclude a tactile data module 515), output 520 (which may includetactile audio data 525 and audio data 530), the tactile audio device430, audio reproducer 540, and the user 420.

In some embodiments, the audio data 505 may be received at the server410. For example, the server 410 may access or request the audio data505. The audio data 505 may initially be located within a database(e.g., the database 415 of FIG. 4) or within a third-party device (e.g.,the third-party user device 450 of FIG. 4) before being requested oraccessed by the server 410.

In some embodiments, the server 410 may process the audio data 505 viathe tactile data module 515. The audio data 505 may include datarepresentative of any given audio piece or at least a portion thereof.In some embodiments, audio processing by the tactile data module 515 mayinclude splitting the audio piece into constituent components (e.g.,audio components). An audio component may include any separable portionof the audio data, such as an audio layer or an audio source, such as avocal sound, an instrumental sound, an electronic sound, a syntheticsound, a background sound, and/or a channel. For example, a vocal soundmay include portions of the audio piece which are sung or otherwiseinclude a human voice. An instrumental sound may include a guitar,piano, drum, violin, saxophone, and any other suitable instrument. Anelectronic sound may include an instrumental sound such as thatgenerated by electro-mechanical means, including an electronicinstrument (e.g., an electric guitar or electric piano). Additionally oralternatively, an electronic sound may include sounds which are computergenerated or digitally generated such as the bass beats in the audiopiece or the mix of syncopated percussion in techno music or electronicdance music. Synthetic sounds may also include sounds which are notcreated solely by mechanical means, such as those which are computergenerated or digitally altered. Additionally or alternatively, syntheticsounds may include mock sounds (which may be human generated) such asthose used in sound effect studios to accompany a separate visualaction. Background sounds may include the sound of a crowd, a cardriving past, or any other suitable background noise. The backgroundsounds may be real recordings, computer generated, or some combination.A channel may include various timeline tracks of the audio piece and/orbe of a certain type of channel (e.g., stereo, centered, surround, left,right, etc.). Additionally or alternatively, the channel may include asingle stream of recorded sound with a location in a sound field (e.g.,left front loudspeaker).

In some embodiments, the audio data 505 may describe characteristics ofthe audio piece, including attributes related to audio (e.g., frequency,amplitude, tonal balance, pitch, coloration, rhythm, etc.), attributesrelated to the audio piece itself (e.g., artist, title, producer, albumcover art, genre, lyrics, etc.), or any other attribute related to theaudio piece. In some embodiments, the audio data 505 may include audioattributes in the form of metadata, tags, and the like, which maytextually ascribe some identification, meaning, or context to the audiopiece.

In some embodiments, after splitting and identifying, the audioprocessing by the tactile data module 515 may include selecting certainportions of the audio data 505 to be associated with a tactile audioresponse. For example, a tactile audio response may be associated withselected portions (e.g., audio components) of the audio piece that whenreproduced have frequencies below a threshold frequency or within acertain frequency range. The frequencies below the threshold frequencyand/or within the frequency range may include frequencies not typicallyassociated with tactile audio responses. Similarly, the frequenciesabove the threshold frequency and/or frequencies outside of thefrequency range may typically be associated with tactile audioresponses. Additionally or alternatively, the audio processing by thetactile data module 515 may include affirmatively omitting certainportions of the audio data 505 from being associated with a tactileaudio response. For example, the omitted portions from being associatedwith a tactile audio response may include portions of the audio piecethat when reproduced have the frequencies above the threshold frequencyand/or the frequencies outside of the frequency range. As anotherexample, certain channels or audio components may be emphasized orde-emphasized, such as a drum track being emphasized while the vocaltrack may be omitted or de-emphasized.

Additionally or alternatively, processing by the tactile data module 515may include identifying a problem feature and/or addressing orcorrecting those problem features. The problem features in the audiodata 505 may include noise or other problems. Additionally oralternatively, the problem features in the audio data 505 may include alack of low frequency audio data (e.g., an audio attribute of some songspre-1970s), a vocal audio component having low frequencies, wronglyamplified audio in the mastering process, low frequency noise, and/orother features that may be fixed or otherwise affirmatively omitted frombeing associated with a tactile audio response. In some embodiments, theprocessing may include addressing or otherwise fixing such identifiedproblems. Following the examples above, noise may be removed or acountering frequency supplied, frequencies outside of a normal range oftactile audio response may have a tactile audio response created forthem, and/or various portions of the tactile audio response may beemphasized or de-emphasized to correctly ascribe magnitudes to thevarious frequency responses. In such embodiments in which the problemfeatures are fixed by the tactile data module 515, the tactile datamodule 515 may select the problem features (now fixed) to accompany atactile audio response.

Additionally or alternatively, processing by the tactile data module 515may include consideration of an environment of the user 420 and/or userpreferences of the user 420. For example, in some embodiments,processing by the tactile data module 515 may include consideration of(e.g., compensation for) a noisy environment in which the user 420 ispositioned. Additionally or alternatively, processing by the tactiledata module 515 may include consideration that the user 420 may enjoy ornot enjoy certain tactile audio responses associated with differentaspects of the audio piece due to any number of personal preferences,such as frequency or intensity of the tactile audio response (e.g., afirst tactile response for electric piano in the Dub step genre, and asecond tactile response for bass beats in the Hip-Hop genre). The genremay be indicated in the metadata of the audio piece. Additionally oralternatively, the user 420 may enjoy a certain frequency range morethan other frequency ranges. For example, a frequency range may inducevibration of body parts of the user 420 for which the sensation is notenjoyable (e.g., vibration of eye balls). For other frequency ranges,vibration of body parts of the user 420 may be induced in an enjoyablemanner (e.g., like a massage). In another example, the user 420 mayprefer a certain artist be associated with a certain tactile audioresponse and another artist be associated with the same or differenttactile audio response (e.g., the same tactile audio response for EricClapton's guitar and for Jack Johnson's guitar). The artist may beindicated in data associated with the audio piece, such as metadata,tags, RDS data etc. In these or other embodiments, the user may prefer acertain tactile audio response over others and/or that a certain tactileaudio response is felt in connection to the audio piece in someinstances as opposed to other instances. In such embodiments, theselection and/or omission involved in processing the audio data 505 asperformed by the tactile data module 515 may be based on userpreferences of the user 420. Examples of such processing of the audiodata may be described with greater detail in reference to FIGS. 6-10.

After processing by the tactile data module 515, the tactile data module515 may generate the output 520, including the tactile audio data 525and the audio data 530. The tactile audio data 525 as generated may bebased on the processing described above. In some embodiments, the audiodata 530 may be the same as or similar to the audio data 505, butcorresponding to the tactile audio data 525 post-processing by thetactile data module 515. As described above, the tactile data module 515may generate personalized tactile audio data 525, in which thepersonalization may be with respect to the user 420 and/or the audiodata 505. Personalization of the tactile audio data 525 (whether withrespect to the user 420 or the audio data 505 itself) may be discussedin greater detail below in conjunction with FIGS. 6-10.

In some embodiments, the tactile audio device 430 may reproduce atactile audio response described by the tactile audio data 525 to theuser 420. For example, the VTM 200 a of the tactile audio device 430 maytransfer the vibrations described in the tactile audio data 525 to theuser 420. In these and other embodiments, the audio reproducer 540 mayreproduce the audio piece described by the audio data 530 of the output520 to the user 420. Examples of the audio reproducer 540 may includeheadphones, external speakers, portable speakers, wired speakers,wireless speakers, or any other suitable speakers for reproducing audio,including a speaker for any of: a stereo system, a theater sound system,a general sound system, a smart sound system, a smart home device, avehicle audio system, a smart phone, a cellphone, a smart watch, atablet, a laptop, a desktop, and the like. In these and otherembodiments, the tactile audio data 525 and the audio data 530 may besynchronized such that as the tactile audio device 430 reproduces thetactile audio response and the audio reproducer 540 reproduces the audiopiece, the tactile audio response of the audio piece and the audio pieceare experienced by the user 420 in sync. In some embodiments, such anembodiment may utilize electronic communication between the tactileaudio device 430 and the audio reproducer 540 such that the two devicesoperate together based on a timing signal or some other communication.

For each of the methods illustrated in FIGS. 6-10, modifications,additions, or omissions may be made to the methods without departingfrom the scope of the present disclosure. For example, the operations ofthe methods may be implemented in differing order. Additionally oralternatively, two or more operations may be performed at the same time.Furthermore, the outlined operations and actions are provided asexamples, and some of the operations and actions may be optional,combined into fewer operations and actions, or expanded into additionaloperations and actions without detracting from the essence of thedisclosed embodiments. Additionally, for the methods of FIGS. 6-10, themethods may be performed by any suitable system, apparatus or device.For example, any of the components illustrated in FIGS. 1-5 orcombinations thereof may perform the methods.

FIG. 6 illustrates an example flow diagram of a method 600 ofreproducing personalized tactile audio data arranged in accordance withat least one embodiment described in the present disclosure.

The method 600 may begin at block 605, in which audio data is retrieved.For example, a user (such as the user 545 of FIG. 5) may request anaudio piece via a user device (such as the user device 425 of FIG. 4) ofthe user. In response to such a request, the user device may retrieveaudio data (such as the audio data 505 of FIG. 5) associated with theaudio piece. In these and other embodiments, the audio data 505 may beretrieved from storage of the user device, or may be sent to the userdevice from some location such as a server (e.g., the server 410 of FIG.4), a database (e.g., the database 415 of FIG. 4), or a third-party userdevice (e.g., the third-party user device 450 of FIG. 4). Additionallyor alternatively to the user requesting and/or retrieving the audiodata, a server (e.g., the server 410 of FIG. 4) may retrieve the audiodata by requesting from or accessing some location such as storagewithin the server, the database, or the third-party user device.

At block 610, tactile audio data may be obtained. For example, the userdevice and/or the server may obtain the tactile audio data (e.g., thetactile audio data 525 of FIG. 5). In some embodiments, depending on theapplication, the tactile audio data may be generated or acquired. Insome embodiments, if the server performs the retrieval at block 605,then the tactile audio data may be generated, for example by a tactiledata module. In other embodiments, if the user device performs theretrieval at block 605, then the tactile audio data may be acquiredand/or generated. In some embodiments in which the user device acquiresthe tactile audio data, the tactile audio data may have already beengenerated by the tactile data module. Additionally or alternatively, insome embodiments in which the user device generates the tactile audiodata, the tactile audio data may be generated “on the fly” (e.g., uponuser request) if the tactile audio data was not already generated by thetactile data module or is otherwise inaccessible to the user device.

In some embodiments, when generating tactile audio data, the server maygenerate multiple iterations or versions of the tactile audio data for asingle audio piece. For example, if the audio piece is a song, a firstversion of the tactile audio data may emphasize audio frequencies below100 Hz and de-emphasize audio frequencies from 100 Hz to 150 Hz, asecond version of the tactile audio data may de-emphasize audiofrequencies below 25 Hz and/or remove any tactile audio response for avocal track, and a third version of the tactile audio data may includeshifted audio frequencies in which the shifted audio frequencies may beoffset from frequencies in other versions of the tactile audio data suchas the first version and the second version.

At block 615, a determination may be made whether or not the tactileaudio data is personalized to the user. Personalization of the tactileaudio data may include personalization of the tactile audio data to theuser and/or to the actual audio data. The tactile audio data may bepersonalized for the user based on any of a user preference, userfeedback, a user request, and/or any other suitable user input or userresponse. Additionally or alternatively, the audio data may bepersonalized to the actual audio data. For example, if the audio datahas one or more problem features, the tactile audio data may bepersonalized to the audio data to address the problem features. If thetactile audio data is determined to be personalized for the user, thenthe method 600 may proceed to block 620. If the tactile audio data isdetermined not to be personalized for the user, then the method 600 mayproceed to block 625. In some embodiments, the tactile audio datautilized in block 625 may include the tactile audio data that is basedon the audio data of the block 605 without regard to the user.

At block 625, the tactile audio data not personalized to the user may bestored in a database (such as the database 415 of FIG. 4), a server(such as the server 410 of FIG. 4) or a third-party device (such asthird-party user device 450). In some embodiments, the stored tactileaudio data may be stored such that it may be accessible to a requestingdevice (such as the process described with reference to block 610). Insome embodiments, the tactile audio data may be stored in conjunctionwith or as part of the audio data. For example, the tactile audio datamay be embedded in the audio data as part of the audio data. As anotherexample, the audio data may include a pointer that identifies thetactile audio data such that when the audio data is accessed and/or readthe pointer directs an electronic device to the tactile audio data. Insome embodiments, the stored tactile audio data may be storedindefinitely, or may have an expiration such that if the tactile audiodata is not accessed for a certain period of time or is accessed below athreshold amount, the tactile audio data may be deleted.

At block 630, a determination may be made whether a user request isreceived for the tactile audio data stored in the database, server, orthird-party device. In some embodiments, the user request may includeuser preferences, user search queries, user settings, user ratings, userreviews, user profile updates, etc. In some embodiments, such userpreferences, user search queries, user settings, user ratings, userreviews, user profile updates, etc. may be utilized in determining whichof multiple versions of tactile audio data associated with the audiopiece is to be retrieved for the user. For example, the user request mayidentify a particular style or type of tactile audio data the userprefers and the version of the tactile audio data that most closelyaligns with that preferred style may be returned in response to the userrequest. If no such request is received, the method 600 may return tothe block 625 to continue to monitor for user requests. If a userrequest is received, the method 600 may proceed to block 635.

At block 635, the requested tactile audio data may be personalized forthe user. For example, a user may send a request for the tactile audiodata, which may be personalized for an associated audio piece but maynot be personalized for the user. In these and other embodiments, thetactile audio data may be modified according to any of a userpreference, user feedback, a user request, and any other suitable userinput or user response. For example, the user device may adjust one ormore parameters or aspects of the tactile audio data. Additionally oralternatively, the tactile audio data may not be modified. For example,if the tactile audio data is already configured or is otherwise in amanner how the user would prefer, then no modifications to the tactileaudio data may be undertaken. As another example, multiple iterations ofthe tactile audio data may be stored and the user request may facilitateselection of one iteration over another such that the selected iterationis personalized to the user. In some embodiments, to be consideredpersonalized to the user, a user request from the user may be adetermining factor; further, no modification to the tactile audio datamay be needed. In other embodiments, personalization of the tactileaudio data to the user may involve modifications to the tactile audiodata as preferred by the user. After personalization at block 635, themethod 600 may proceed to the block 620.

At block 620, the personalized tactile audio data may be reproduced withthe audio data at the tactile audio device of the user. For example, thetactile audio device may reproduce the tactile audio data to the user(e.g., the audio reproducer 540 may reproduce the audio data 530 to theuser 420). In some embodiments, the tactile audio device and the audioreproducer may be synced together such that the reproduction of both thetactile audio data and the audio data are synchronized.

FIG. 7 illustrates a flow diagram of a method 700 of reproducing atactile audio response. In FIG. 7, the method 700 as illustrated may befrom the perspective of a user device, such as the user device 425 ofFIG. 4.

The method 700 may begin at block 705, in which audio data may beaccessed. For example, a user device (such as the user device 425 ofFIG. 4) may access audio data (such as the audio data 505 of FIG. 5). Insome embodiments, to access the audio data, the user may utilize theuser device to request that the audio data be sent to the user device.For example, the user device may stream music from a server, maydownload an mp3, or may otherwise access audio data.

At block 707, audio data (e.g., the audio data 505 of FIG. 5) may beidentified as a known song. For example, the identifying of the audiodata may include an iterative process or a machine learning process asperformable by a user device (e.g., the user device 425). Additionallyor alternatively, the identifying at block 707 may include accessingmetadata associated with the audio data to identify the known song. Forexample, the metadata may include textual information or identificationinformation, such as genre, artist, album title, album coverdescription, title, record label, song durations, year of release, tracklist, and the like. Additionally or alternatively, the identifying atblock 707 may include obtaining a waveform associated with the audiodata to be used in identification of the known song. For example,spectral peaks of the waveform may be analyzed for similarity againstknown songs (e.g., as stored in a database such as the database 445 ofFIG. 4). In some embodiments, obtaining the waveform may includesampling the audio data. For example, by sampling the audio data, atime-domain frequency of a given audio piece may be obtained, from whicha music-fingerprinting process and comparison process may beimplemented. In these or other embodiments, Discrete Fourier Transform(DFT) methodologies may be employed. DFT algorithms may include FastFourier Transform (FFT) algorithms such as the Cooley-Tukey algorithm.Other algorithms may be used depending on the coding language (e.g.,FFTW, EigenFFT, JTransform, Numpy, Ruby-FFTW3, etc.). Additionally oralternatively, the identifying at block 707 may include identifying RDSdata associated with the audio data, including a title and an artist forthe known song.

At block 710, tactile audio data may be obtained. For example, the userdevice may obtain the tactile audio data based on the identified knownsong. In some embodiments, depending on the application, the tactileaudio data may be generated or acquired. In some embodiments in whichthe user device acquires the tactile audio data, the tactile audio datamay have already been generated (e.g., by the tactile data module 515).In such an embodiment in which the user device acquires the tactileaudio data, the user device may obtain the tactile audio data byacquisition or user request based on the known song. For example, a userrequest may be sent to a server (e.g., the server 410) or a third partydevice (e.g., the third-party user device 450). In some embodiments,transmitting the user request to the third-party device for the tactileaudio data may include any of an artist or a title of the audio data,and/or a user profile of the user.

Additionally or alternatively, if the user device performs the accessingat block 705, the tactile audio data may also be generated by the userdevice. For example, the tactile audio data to be associated with theaudio data may be generated “on the fly” (e.g., upon user request and/orwhile the user is listening to the audio of the audio data). In someembodiments, upon accessing the audio data at block 705, a user devicemay initiate a buffering period during which the tactile audio data maybe generated. The buffering period may be on the magnitude ofmilliseconds or seconds. In these and other embodiments, the user devicemay also add audio data in a queue, during which tactile audio data maybe generated. For example, the user device may download the audio datafor an entire album and may add each track in the album to the queue. Insome embodiments, the user device may immediately begin reproducing theaudio of the audio data and wait to begin reproducing the tactile audioresponse for the user to experience until a threshold amount of tactileaudio data has been generated. For example, the user may be providedwith five or ten seconds of audio without tactile audio response whilethe tactile audio response data is generated for the near term portionof the audio piece.

At block 715, a tactile audio response may be reproduced. For example, atransducer (such as the transducer 440 of FIG. 4 or the transducer 20 ofFIG. 2) may reproduce the tactile audio response of the tactile audiodata in conjunction with an audio reproducer (e.g., the audio reproducer540 of FIG. 5) reproducing the audio of the audio data. In someembodiments, the tactile audio response may be reproduced in a mannerpersonalized to the user. In some embodiments, reproducing the tactileaudio response in the manner personalized to the user may be based on auser profile. The user profile may include any compilation of usersettings (e.g., user configurations) and/or user preferences, whetherexpressly indicated so by the user or gleaned from/implied byinteractions from the user. For example, the user profile may include“likes,” “dislikes,” favorites, comments, ratings, reviews, requestcounts, playlists, stations, frequently played songs/artists, historicalviewing/listening data, subscriptions, social media accounts connections(e.g., those that the user is following, those that follow the user),friends, and social media publishings (e.g., tweets, pins, posts, andthe like). Additionally or alternatively, the user profile may include acategory for which user settings may be defaulted at a same or similaruser setting. For example, reproducing the tactile audio response in themanner personalized to the user may include a default tactile audioresponse tailored for the category of a certain make and/or modelvehicle (e.g., all Nissan® Rogue® vehicles). In some embodiments, theuser profile may incorporate or learn (e.g., via machine learning,crawling, scraping, connecting profiles, etc.) from other profiles ofthe user. For example, the user 420 may have a headphone or speakerprofile (e.g. Amazon Echo®), or a profile on a music streamingsite/application (e.g. Spotify®, Pandora®, Apple Music®, etc.).

Additionally or alternatively, in some embodiments, reproducing thetactile audio response in the manner personalized to the user may bebased on the audio data. For example, given the audio data associatedwith a particular audio piece (e.g., a hip-hop song), the particularaudio piece may be reproduced with the tactile audio response in asimilar fashion to hip-hop songs that the user has previously given highratings or favorable feedback (e.g., based on the user profile) whileexperiencing a tactile audio response. In such a case, the audio datamay have indicated in one or more ways (e.g., average frequency,metadata, etc.) that the particular audio piece was a hip-hop song. Asanother example, the tactile audio response may be personalized to theuser based on a particular frequency range that the user has indicatedto “feel good” for hip-hop songs. In some embodiments, the user profilemay include a user preference for an audio component associated with theaudio data.

In some embodiments, the user profile may include user settings, thatmay determine what types of tactile audio responses should be reproducedto the user (e.g., tactile audio responses in a certain frequency rangeor that only associate with certain audio components, such as a bassguitar and drums). In some embodiments, the user profile may includedefault preferences configured to be changed by the user. Additionallyor alternatively, the user profile may include weighted user preferencesin which the user may rank or prioritize the user preferences. Forexample, the weighted preferences may determine when to override popularuser trends (e.g., when “contradictory to my profile”) or when tooverride personal trends (e.g., when “willing to test brand new tactileaudio data”).

In another example, the tactile audio response personalized to the usermay be based on the audio data, but by way of omission. For example,portions of a given audio piece above some threshold frequency may not“feel good” to the user. Accordingly, any tactile audio responseassociated with frequencies above the threshold frequency may besuppressed or otherwise omitted. Additionally or alternatively, portionsof the audio data may be removed, for example, using a DSP.

In another example, some audio components in the audio data may not“feel good” to the user, for example vocals. Accordingly, in someembodiments, the tactile audio response may not be associated with avocal track. Additionally or alternatively, a voice removal process maybe performed on the audio data prior to generating the tactile audiodata, for example, using wavelet-based techniques. Examples of waveletbased techniques may include wavelet transforms such as discrete wavelettransform and continuous wavelet transform. In these or otherembodiments, the user may indicate in the user profile various aspectsof the audio data that do “feel good” and do not “feel good.”Additionally or alternatively, machine learning techniques may beimplemented to learn what aspects of the audio data “feel good” and donot “feel good” according to the user.

In some embodiments, reproducing the tactile audio response in themanner personalized to the user may be based on an environment of theuser and/or an environment of the tactile audio device. For example, acurve of magnitudes of frequencies in one application (e.g., implementedin a vehicle seat) may not “feel good” to the user or may not result inoptimal tactile audio response quality, while the same curve in adifferent application (e.g., a shirt or backpack) may “feel good” to theuser or may result in optimal tactile audio response quality. Any of avariety of factors may contribute to such variations, such as frequencyresponses of the system (e.g., the vehicle seat vs. the backpack),frequency response of the body of the user in that system, resonancefrequencies within the system, etc. In these or other embodiments, forexample, a known resonance frequency in a given system may be avoided,omitted, or de-emphasized for tactile responses in the given system. Insome embodiments, reproducing the tactile audio response in the mannerpersonalized to the user may be based on an environment of the userand/or an environment of the tactile audio device given certaininteractions between the tactile audio response and the environment. Forexample, the tactile audio response may be reproduced in a first mannerfor a first environment (e.g., a vehicle) and in a second manner for asecond environment (e.g., a backpack), in which the second manner isdifferent from the first manner.

In some embodiments, reproducing the tactile audio response may besynchronized to a reproduction of the audio data. The level ofsynchronization between the tactile audio response and the audio datamay indicate how well the tactile audio response matches with the audiodata. For example, signal peaks in the audio data may precisely alignwith signal peaks in the tactile audio data. In other examples, thesignal peaks in the audio data may not precisely align with the signalpeaks in the tactile audio data. Misalignment of respective signal peaksmay result in a latency effect in which the audio as heard may not seemto match what is felt from the tactile audio response. Somemisalignment, mismatch, or latency may be acceptable within a thresholdrange. For example, latency within the range of about −5 ms to about +15ms may be considered as an example threshold latency range. Lesssensitive users may have an expanded example threshold latency range ofabout −15 ms to about +30 ms, while more sensitive users may have asmaller example range of threshold latency of about −5 ms to about +5ms. In these or other embodiments, as latency increases beyond athreshold range of latency, the user may consider the tactile audioresponse to “feel” worse and worse with increasing departure from thethreshold range of latency. In some embodiments, reproducing the tactileaudio response in the manner personalized to the user may be based on alevel of synchronization and/or a threshold range of latency between thereproduced tactile audio response and the reproduced audio data.

FIG. 8 illustrates a flow diagram of a method 800 of reproducing atactile audio response. Like FIG. 7, the method 800 as illustrated maybe from the perspective of a user device, such as the user device 425 ofFIG. 4.

The method 800 may begin at block 805, in which user feedback may berequested. For example, user feedback from the user may be requested bythe user device regarding the tactile audio response. Feedback may berequested regarding any of a variety of factors associated with thetactile audio response. For example, the user feedback may be associatedwith a level of synchronization between the tactile audio response andthe audio data as reproduced. As another example, the user feedback maybe associated with an overall quality of the tactile audio response fora given audio piece. Additionally or alternatively, the user feedbackmay include a desire or request to test new audio pieces withcorresponding tactile audio responses, which the user may then rateand/or review. Such testing may be part of a beta testing process, aquality control process, and/or a user satisfaction/survey process. Inthese or other embodiments, ratings and reviews by the user (and/orother users) may correspond to a resultant value (e.g., numerical valueor popularity) of a given audio piece with a corresponding tactile audioresponse. Additionally or alternatively, the quality and/or quantity ofthe ratings and reviews as individually provided, for example by theuser, may correspond to a degree of experience, usage, satisfaction,testing ability, etc. of the user.

In some embodiments, the user feedback may be used in conjunction withcurating, sorting, or otherwise improving a database of tactile audiodata sets. For example, multiple tactile audio data sets may begenerated for a given audio piece. As users provide feedback regardingthe tactile audio response they experienced, the database may be updatedsuch that, of the multiple potential tactile audio data sets available,the one with the highest reviews may be provided most often.Additionally or alternatively, the profiles of the user providing thereviews may also be provided, such that different styles of generic userprofiles may be stored as being related to a given tactile audio data.For example, if a set of users who particularly enjoy drums havefrequently given a curve of frequency magnitudes for a tactile audioresponse a high ranking or positive review, a request for a tactileaudio data set from a user with a similar profile (e.g., theyparticularly enjoy drums) may be responded to with the tactile audiodata set that most closely matches the curve of frequency magnitudes.

At block 810, a user profile may be updated. For example, the userprofile may be updated by the user or in response to interactions by theuser. For example, based on user feedback, the user profile may beupdated such that reproduction of a future tactile audio response ispersonalized based on the user feedback. For instance, duringreproduction of a tactile audio response, the user may provide feedbackthat the tactile audio response does not “feel good.” Based on thatfeedback, the user profile may be updated accordingly such that the sametactile audio response is not again reproduced to the user. Additionallyor alternatively, the tactile audio response may be corrected uponreceiving the user feedback. For example, the tactile audio response mayadjust in some manner or otherwise stop all together (e.g., move toanother audio piece) upon receiving the user feedback. In someembodiments, the user profile may visually reflect the user feedbackwith respect to a given tactile audio data set of a given audio piece(e.g., thumbs up, thumbs down, happy face emoji, sad face emoji, etc.).

In some embodiments, the user profile may be updated based on physicalresponses of the user. For example, one or more sensors (such as a forcesensor) associated with a transducer for transferring the tactile audioresponse to the user may monitor the proximity of the body of the userto the transducer. For example, application of force to the transducermay be indicative of user preferences because a user may lean back tofeel more of the tactile audio response and may lean forward to feelless of the tactile audio response. Additionally or alternatively, theuser may apply a tighter fit between the body of the user and thetransducer, or the user may apply a looser fit between the body of theuser and the transducer. For example, the tightness or looseness of fitbetween the transducer and the body of the user may be adjusteddepending on whether more or less of the tactile audio response isdesired. As force applied by the user changes, the sensors associatedwith the transducer may provide updates to the user profile, e.g.,real-time updates of a user preference.

At block 815, a magnitude of at least a portion of the tactile audioresponse may increase. For example, in some embodiments, the user mayenjoy a particular tactile audio response and may wish to feel more(e.g., a greater amount) of the particular tactile audio response. Inother embodiments, the user may have, for example, thick skin, greatermass, and/or lower levels of bone-vibration conduction and may desire tohave the magnitude of the tactile audio response increased. In these andother embodiments, the user profile may include user preferencesregarding a magnitude of the tactile audio response. Additionally oralternatively, the user profile may include a size, weight, height, age,etc., from which an increase in magnitude may be determined.

In some embodiments, reproducing the tactile audio response in themanner personalized to the user may include increasing the magnitude ofthe tactile audio response associated with at least one portion of theaudio data based on the user profile. In some embodiments, increasingthe magnitude of the tactile audio response associated with at least oneportion of the audio data based on the user profile may includeincreasing the magnitude of the tactile audio response for a subset of arange of frequencies of the tactile audio response. For example, onesubset of a range of frequencies may “feel good” to one user, andanother subset of a range of frequencies may “feel good” to anotheruser. The “feel good” subsets of frequencies from the perspective of theuser may be selected for reproduction at an increased magnitude relativeto other frequencies. As another example, a certain class of type ofaudio may “feel good” to one user, such as drums or bass guitar suchthat the magnitude of the bass guitar track of the audio data may have acorresponding tactile response of increased magnitude.

At block 820, a magnitude of the tactile audio response may decrease.The block 820 may be similar or comparable to the block 815 in concept,but may reduce the magnitude of tactile audio response rather thanincreasing the magnitude of the tactile audio response to be morepersonalized for the user. For example, in some embodiments, the usermay not enjoy a particular tactile audio response and may wish to feelless (e.g., a smaller amount) of the particular tactile audio response.For example, the user may have thin skin, lower mass, and/or greaterlevels of bone-vibration conduction and may desire to have the magnitudeof the tactile audio response decreased. In some embodiments,reproducing the tactile audio response in the manner personalized to theuser may include decreasing the magnitude of the tactile audio responseassociated with at least one portion of the audio data based on the userprofile.

At block 825, an additional tactile audio response may be added. Forexample, a tactile audio response associated with at least one portionof the audio data may be added to the actual tactile audio responseexperienced by the user based on the user profile. For example, the usermay indicate or have previously indicated a favorite type of tactileaudio response (e.g., a tactile audio response in a certain frequencyrange, a tactile audio response associated with a particular instrument,etc.) that may be added. In another example, the user may experience anew or different tactile audio response that is added and may provideuser feedback to indicate favorable ratings and/or a request to includethe same or a similar tactile audio response in the future. In these orother embodiments, adding the additional tactile audio response mayinclude adding the additional tactile audio data response to a portionof the audio data in a frequency range outside of a normal frequencyrange of typical tactile audio response. For example, the additionaltactile audio response may include sub-bass frequencies (e.g.,frequencies of about 20 Hz to about 100 Hz). As another example, theadditional tactile audio response may include higher bass frequencies(e.g., frequencies from about 150 Hz to 175 Hz). For example, some musicproducers may remove any musical components below a threshold frequencywhich may be above a typical cutoff frequency for tactile audioresponses. In these and other embodiments, components of the audio piecethat are near (e.g., within 50 Hz) of the utilized cutoff frequency mayhave a tactile audio response generated despite being outside of anormal frequency range for such tactile audio responses.

At block 830, a tactile audio response may be omitted. For example, atactile audio response associated with at least one portion of the audiodata may be omitted based on the user profile. For example, the user mayindicate or have previously indicated a disliked type of tactile audioresponse (e.g., a tactile audio response in a certain frequency range, atactile audio response associated with a particular instrument, etc.).In another example, the user may experience a new or different tactileaudio response and may provide user feedback to indicate unfavorableratings and/or a request to not include the same or a similar tactileaudio response in the future.

At block 835, the tactile audio response may be changed based on areal-time biometric response of the user. In this manner, reproducingthe tactile audio response may be further personalized to the user. Insome embodiments, the real-time biometric response of the user may beanalyzed with respect to a stored biometric response, such as ahistorical biometric response stored in the user profile. The storedbiometric responses may also be stored with a corresponding state ofbeing of a user at the time the biometric response was evaluated. Forexample, through input from the user and/or via machine learningtechniques, it may be determined that a real-time heart rate in someheart-rate range may correspond to the user being tired. By storingbiometric responses and the corresponding state of being for the user(e.g., in the user profile), real-time biometric responses may indicatea real-time state of being for the user. Additionally or alternatively,the real-time biometric response of the user may indicate any of a mood,a stress level, and an energy level of the user. In turn, based on acurrent state of being for the user, the tactile audio response may bechanged. For example, the tactile audio response may be changed to anupbeat or stirring tactical audio response if the biometric responseindicates the user is drowsy while driving. In the drowsy driverexample, based on the user profile, a proper tactile audio response maybe reproduced that has historically energized the user (e.g., typicallyraises the heart rate of the user above a threshold amount). Otherexample applications may be implemented when the user is sad, angry,tense, sore, and the like, to counter such states of being. In anexample embodiment, the tactile audio device may be used in therapy,rehabilitation, and/or massage treatments, including integration withany equipment thereof (e.g., chairs, tables, beds, etc.). In someembodiments, the biometric response of the user may be measured by abiometric sensor configured to measure any of: a heart rate, a bodytemperature, a voice pattern, a facial expression, an eye pattern, avein pattern, muscle tension, and blood flow.

At block 840, the tactile audio response may be changed based on anamount of force applied to the transducer by the body of the user. Inthis manner, reproducing the tactile audio response may be furtherpersonalized to the user. Application of force to the transducer may beindicative of user preferences because a user may lean back to feel moreof the tactile audio response and may lean forward to feel less of thetactile audio response. Additionally or alternatively, the user mayapply a tighter fit between the body of the user and the transducer, orthe user may apply a looser fit between the body of the user and thetransducer. For example, the tightness or looseness of fit between thetransducer and the body of the user may be adjusted depending on whethermore or less of the tactile audio response is desired. As the forceapplied against the transducer decreases, it may be determined that theuser wants less of the tactile audio response and/or that the user doesnot enjoy the tactile audio response. Similarly, as the force appliedagainst the transducer increases, it may be determined that the userwants more of the tactile audio response and/or that the user enjoys thetactile audio response. In these or other embodiments, the tactile audioresponse may be changed in response to the force (or change in force)applied to the transducer by the body of the user. Additionally oralternatively, the user profile of the user may be updated to reflectthe enjoyment or lack thereof of the user.

In some embodiments, the amount of force applied to the transducer bythe body of the user may be analyzed with respect to stored force data,for example, force data stored in the user profile. Additionally oralternatively, the amount of force applied to the transducer by the bodyof the user may be used to update the user profile with a preference forthe tactile audio response based on the amount of force being above athreshold. For example, through input from the user and/or via machinelearning techniques, it may be determined that an applied force in someforce range may correspond to the user enjoying the tactile audioresponse. By storing force data and the corresponding level ofsatisfaction for the user, as stored in the user profile, real-timeforce data may indicate a real-time level of satisfaction for the user.As another example, based on the user profile, the real-time force dataapplied to the transducer by the user may indicate any of an engagementlevel, a satisfaction level, and a comfort level. In turn, based on acurrent state of being for the user, the tactile audio response may bechanged. For example, the tactile audio response may be changed byincreasing the magnitude of the tactile audio response if the forceapplied to the transducer exceeds some threshold force, indicating theuser enjoys the tactile audio response. Similarly, the tactile audioresponse may be changed by decreasing the magnitude of the tactile audioresponse if the force applied to the transducer dips below somethreshold force, indicating the user does not enjoy the tactile audioresponse. In these examples, based on the user profile, a proper tactileaudio response may be reproduced that has historically been enjoyable tothe user based on historical force data in the user profile.

In some embodiments, the stored force data, as applied by the user tothe transducer, may indicate to an advertisement agency a level ofengagement with an advertisement. For example, after completion of atactile audio response, an advertisement may begin that incorporates atactile audio response to enhance advertisement effectiveness. A changein force during the advertisement as applied by the user may indicatewhether the advertisement was more, less, or equally engaging as thetactile audio response associated with non-advertisement. Additionallyor alternatively, the advertisement may be rated according to the forceapplied by the user independent of any non-advertisement tactile audioresponse.

FIG. 9 illustrates a flow diagram of a method 900 of generating andcoordinating tactile audio data, such as tactile audio data 525 of FIG.5. In FIG. 9, the method 900 as illustrated may be from the perspectiveof a server, such as the server 410 of FIG. 4, which is configured togenerate tactile audio data for an audio piece.

The method 900 may begin at block 905, in which audio data (such as theaudio data 505 of FIG. 5) may be obtained. For example, a server (suchas the server 410 of FIG. 4) may obtain the audio data. In someembodiments, the server may send a request to a database (e.g., thedatabase 415 of FIG. 4) or a third party device (e.g., the third-partyuser device 450 of FIG. 4). The server request may include a particularquery for audio data, such as a request for a specific song based on atitle and artist name. Additionally or alternatively, the server mayaccess memory or other storage within the server itself for audio datastored therein or otherwise accessible in the server.

At block 910, the audio data may be parsed to identify one or more audiocomponents in the audio data. The audio component may be the same as orsimilar to the audio component discussed with respect to the audio data505 of FIG. 5. The audio component may include an audio layer (e.g., avocal layer) or an audio source (e.g., an instrumental sound). In someembodiments, parsing the audio data to identify an audio component mayinclude splitting an audio piece according to its constituent audiocomponents. For example, when parsed, the audio components may includean audio layer or an audio source that may include a vocal sound, aninstrumental sound, an electronic sound, a synthetic sound, a backgroundsound, a channel, etc.

At block 915, an audio attribute of the audio data and/or the audiocomponents may be identified. In these and other embodiments, the audioattributes may include attributes related to the audio of the audiopiece, such as frequency, amplitude, tonal balance, pitch, coloration,rhythm, and the like. Additionally or alternatively, the audioattributes may textually ascribe some identification, meaning, orcontext to the audio piece (e.g., title, artist, album art, genre,etc.). In these and other embodiments, the audio attributes may bestored or otherwise associated with the audio data via a tag, metadata,etc. Additionally or alternatively, the audio attributes may beidentified via waveform analysis, frequency spectral comparison, or anyother audio analysis technique.

At block 920, the audio component may be selected to accompany a tactileaudio response (e.g., the tactile audio response 525 of FIG. 5). Thetactile audio response may be the same as or similar to the tactileaudio response discussed in the previous figures. In some embodiments,selecting the audio component to accompany the tactile audio responsemay be based on the audio attribute of the audio component. For example,selecting the audio component may include selecting a first audiocomponent having a frequency below a threshold frequency and excluding asecond audio component having a frequency above the threshold frequency.For instance, the threshold frequency may be about 100 Hz, about 150 Hz,about 200 Hz, or some other suitable frequency. Additionally oralternatively, selecting the audio component may include selecting theaudio component outside of a typical frequency range for a typicaltactile audio response. For example, the frequency range for typicaltactile audio responses may include frequencies between about 5 Hz to200 Hz, although it may include up to about 500 Hz. In some embodiments,the selecting may include selecting an audio component between about 200Hz and about 20 Hz, which may or may not be outside common tactile audioresponse frequencies. As another example, the audio component mayinclude a drum track of the audio data of the audio piece, a subwooferchannel of the audio data, etc. that may be selected.

At block 925, tactile audio data may be generated. In some embodiments,the tactile audio data may describe the tactile audio response for theselected audio component, and may be specific to the audio data. Inthese or other embodiments, the tactile audio data specific to the audiodata may include a first set of tactile audio data specific to a firstaudio component. For example, the first set of tactile audio data may bespecifically for the bass guitar in a given audio piece. The first setof tactile audio data may include executable instructions to reproduce atactile audio response for the bass guitar at, for example, about 50 Hz.Additionally or alternatively, the tactile audio data specific to theaudio data may include a second set of tactile audio data specific to asecond audio component in the given audio piece. The first audiocomponent may be different from the second audio component. For example,the second set of tactile audio data may be specifically for thepercussion in the given audio piece. The second set of tactile audiodata may include executable instructions to reproduce the tactile audioresponse for the percussion at, for example, also about 50 Hz. In theseand other embodiments, the first set and the second set of tactile audiodata may be combined into a single output, for example, by adding thetwo frequency responses or any other combinatorial technique.

In some embodiments, the first set of tactile audio data may be distinctfrom the second set of tactile audio data in the tactile audio data.Using the above example, the first set of tactile audio data may includeexecutable instructions to reproduce a tactile audio response for thebass guitar at, for example, about 50 Hz. The second set of tactileaudio data may include executable instructions to reproduce the tactileaudio response for the percussion at, for example, about 120 Hz. In thismanner, the tactile audio data, including distinct portions that make upthe tactile audio data, may be generated in a personalized manner to theaudio data and its constituent audio components.

In these and other embodiments, the instructions for the variousfrequencies and/or other various audio components may include aninstruction regarding the amplitude of the tactile audio responseassociated with the various sets of tactile audio response. For example,continuing the example from above, the tactile audio response for thebass guitar may have instructions for a first magnitude and the tactileaudio response for the percussion may have instructions for a secondmagnitude greater than the first magnitude.

In these and other embodiments, the tactile audio data may be configuredto instruct an electroactive transducer, such as transducer 440 of FIG.4, to transfer the tactile audio response described in the tactile audiodata to a body of the user. In some embodiments, the instructions may becomputer-executable instructions and may include, for example,instructions and data configured to cause a processor to perform acertain operation or group of operations as described in the presentdisclosure, including for example initiating the transfer of the tactileaudio response to the body of the user via a transducer and/ormembranes.

At block 930, the tactile audio data may be coordinated with the audiodata. For example, a server (e.g., the server 410 of FIG. 4) may helpcoordinate the tactile audio data with the audio data (e.g., using thetactile data module 515 of FIG. 5). In some embodiments, coordinatingmay include coordinating the tactile audio data of the selected audiocomponent with the audio data of the selected audio component. Forexample, spectral peaks of the audio data and the tactile audio data maybe used to coordinate, e.g., by aligning respective peaks. In anotherexample, time markers may be used for coordinating, including thealignment of respective time markers in the audio data and the tactileaudio data.

In some embodiments, coordinating may include synchronizing the tactileaudio data and the audio data to be within a threshold range of latency.The level of synchronization between the tactile audio response and theaudio data may indicate how well the tactile audio response matches withthe audio data. For example, signal peaks in the audio data mayprecisely align with signal peaks in the tactile audio data. In otherexamples, the signal peaks in the audio data may not precisely alignwith the signal peaks in the tactile audio data. Misalignment ofrespective signal peaks may result in a latency effect in which theaudio as heard may not seem to match what is felt from the tactile audioresponse. Some misalignment, mismatch, or latency may be acceptablewithin a threshold range. For example, latency within the range of about−5 ms to about +15 ms may be considered as an example threshold latencyrange, at least for most users. Less sensitive users may have anexpanded example threshold latency range of about −15 ms to about +30ms, while more sensitive users may have a smaller example range ofthreshold latency about −5 ms to about +5 ms. In these or otherembodiments, as latency increases beyond a threshold range of latency,the user may consider the tactile audio response to “feel” worse andworse with increasing departure from the threshold range of latency. Insome embodiments, coordinating may include synchronizing the tactileaudio data and the audio data, for example, within a threshold range oflatency.

FIG. 10 illustrates a flow diagram of a method 1000 of generating andcoordinating tactile audio data, such as the tactile audio data 525 ofFIG. 5. Like FIG. 9, the method 1000 as illustrated may be from theperspective of a server, such as the server 410 of FIG. 4. Further, themethod 1000 may include various details and alternatives of FIG. 9.

The method 1000 may begin at block 1005, in which audio data (e.g.,audio data 505) may be identified as a known song. For example, theidentifying may include accessing metadata associated with the audiodata to identify the known song. For example, the metadata may includetextual information or identification information, such as genre,artist, album title, album cover description, title, record label, songdurations, year, track list, and the like. Additionally oralternatively, the identifying at block 1005 may include obtaining awaveform associated with the audio data to identify the known song.After being obtained, for example, spectral peaks may be analyzed forsimilarity against known songs (e.g., as stored in a database such asthe database 445 of FIG. 4). The obtaining may include accessingwaveform data or may include sampling. For example, by sampling audiodata, a time-domain frequency of a given audio piece may be obtained,from which a music-fingerprinting process and comparison process may beimplemented. In these or other embodiments, Discrete Fourier Transform(DFT) methodologies may be employed. DFT algorithms may include FastFourier Transform (FFT) algorithms such as the Cooley-Tukey algorithm.Other algorithms may be used depending on the coding language (e.g.,FFTW, EigenFFT, JTransform, Numpy, Ruby-FFTW3, etc.). Additionally oralternatively, the identifying at block 1005 may include identifying RDSdata associated with the audio data, including a title and an artist forthe known song.

At block 1010, a first single file may be generated. For example,following a process similar or comparable to the method 900 of FIG. 9, atactile audio response may be generated as associated with audio dataidentified at block 1005 of the known song. In these and otherembodiments, generating and coordinating the tactile audio data (such asgenerating at block 925 and coordinating at block 930 of FIG. 9) mayinclude generating the first single file that includes both the tactileaudio data and the audio data in the single file that may be accessedand/or otherwise retrieved as a single file.

At block 1015, a second single file may be generated. The block 1015 maybe similar or comparable to the block 1010, except the tactile audiodata may be different although being generated for the same known song.The second single file may include the audio data and different tactileaudio data such that the tactile audio response of the tactile audiodata in the first single file is different from the tactile audioresponse of the different tactile audio data in the second single file.For example, given a particular audio piece as described in a givenaudio data, multiple versions (e.g., a first single file, a secondsingle file, etc.) of the same audio piece may be generated. Each singlefile may include different tactile responses as described in differenttactile audio data sets, each of which may correspond to the sameunderlying audio data. For instance, the first single file may be a“guitar lover” version of “Song A” having a tactile audio responseassociated with at least the guitar in “Song A.” The second single filemay be a “drummer maniac” version of “Song A” having a tactile audioresponse associated with at least the drums in “Song A.” In thisexample, the audio data for “Song A” may be the same in both the firstsingle file and the second single file.

At block 1020, a user preference, a user request, and/or a user profilemay be received. For example, any of the user preference, the userrequest, and/or the user profile may be received in conjunction with arequest for the audio piece and/or an associated tactile audio response.

At block 1025, the first single file may be selected. For example, basedon the receiving at block 1020, the first single file may be selected,instead of the second single file, as responsive to any of the receiveduser preference, user request, and/or user profile. For example, thefirst single file may be more consistent with the user profile of therequesting user. The selection of the first file may be based on any ofa variety of factors that may be included in the request and/or storedat a server hosting the first single file.

For example, the request may include biometric data. Based on a currentstate of being for the user as determined by the biometric data, thefirst single file may be selected. For instance, the first single filemay be selected due to the first single file being an upbeat or stirringtactical audio response if the biometric response indicates the user isdrowsy while driving. In the drowsy driver example, based on the userprofile, the selected first single file may be an appropriate tactileaudio response that has historically energized the user. In these orother embodiments, the selected first single file may be an appropriatetactile audio response that is similar to those that have historicallyenergized the user, according to the user profile. Other exampleapplications may be implemented when the user is sad, angry, tense,sore, and the like to counter such states of being.

As another example, the request may include a user profile with forcedata. Based on the force data, the first single file may be selected if,for example, the user applied an amount of force to the transducer thatexceeded some threshold force, indicating the user enjoys the tactileaudio response. In this example, the first single file may be anappropriate tactile audio response because the first single file mayinclude a greater magnitude tactile audio response than the secondsingle file includes. Similarly, for example, the first single file maybe selected if, for example, the user applied an amount of force to thetransducer that failed to exceed some threshold force (or dipped belowsome threshold force), indicating the user does not enjoy the tactileaudio response. In this example, the first single file may be anappropriate tactile audio response because the first single file mayinclude a lower magnitude tactile audio response than the second singlefile includes. Based on any of the user preference, the user request,and/or the user profile, the first single file may be selected aspotentially more enjoyable to the user based on historical force datareceived.

In some embodiments, the first single file and the second single filemay each be associated with a generic profile. For example, the firstsingle file may be a “guitar lover” version of “Song A” having a tactileaudio response associated with at least the guitar in “Song A.” Thesecond single file may be a “drummer maniac” version of “Song A” havinga tactile audio response associated with at least the drums in “Song A.”In this example, the audio data for “Song A” may be the same in both thefirst single file and the second single file; however, the first singlefile may be associated with a generic guitar profile, and the secondsingle file may be associated with a generic drums profile. In suchembodiments, the first file may be selected instead of the second singlefile if, for example, any of the user preference, the user request,and/or the user profile indicates the first single file is more suitableto the user (e.g., more likely to be enjoyed by the user than the secondsingle file).

At block 1030, the first single file may be transmitted to a user deviceof the user. For example, the first single file may be transmitted inresponse to the received user preference, user request, and/or userprofile. Transmitting may include any method of wired or wirelesscommunication by the server, for example, through a network. Recipientsof the first single file may include any element as shown in FIG. 4.

At block 1035, the tactile audio data may be stored. For example, thetactile audio data of the first single file and/or the second singlefile may be stored in a location accessible via a network, such as thenetwork 405 of FIG. 4. Such storage may include storing the tactileaudio data internal or external to the server. In these or otherembodiments, storage of the tactile audio data may be assessed accordingto trends and/or different users requesting the tactile audio data.Additionally or alternatively, the tactile audio data as stored maycorrespond to a “GET” tag, indicating availability for retrieval,whether streamed, downloaded, or the like.

The methods 600, 700, 800, 900, and 1000 may be performed, in whole orin part, in some embodiments in a network environment, such as theenvironment 400. Additionally or alternatively, the methods 600, 700,800, 900, and 1000 may be performed by a processor, such as a processorof the server 410, as described with respect to FIGS. 4 and 5. In theseand other embodiments, some or all of the steps of the methods 600, 700,800, 900, and 1000 may be performed based on the execution ofinstructions stored on one or more non-transitory computer-readablemedia.

According to this disclosure, generally, a processor may include anysuitable special-purpose or general-purpose computer, computing entity,or processing device including various computer hardware or softwaremodules and may be configured to execute instructions stored on anyapplicable computer-readable storage media. For example, the processormay include a microprocessor, a microcontroller, a digital signalprocessor (DSP), an application-specific integrated circuit (ASIC), aField-Programmable Gate Array (FPGA), or any other digital or analogcircuitry configured to interpret and/or to execute program instructionsand/or to process data.

It is understood that the processor may include any number of processorsdistributed across any number of networks or physical locations that maybe configured to perform individually or collectively any number ofoperations described herein. In some embodiments, the processor mayinterpret and/or execute program instructions and/or processing datastored in the memory. By interpreting and/or executing programinstructions and/or process data stored in the memory, the device mayperform operations, such as the operations performed by a processor ofthe server 410, as described with respect to FIGS. 4 and 5.

Further, according to the present disclosure, memory as found inservers, databases, and the like may include computer-readable storagemedia or one or more computer-readable storage mediums for carrying orhaving computer-executable instructions or data structures storedthereon. Such computer-readable storage media may be any available mediathat may be accessed by a general-purpose or special-purpose computer,such as the processor. By way of example, and not limitation, suchcomputer-readable storage media may include non-transitorycomputer-readable storage media including Random Access Memory (RAM),Read-Only Memory (ROM), Electrically Erasable Programmable Read-OnlyMemory (EEPROM), Compact Disc Read-Only Memory (CD-ROM) or other opticaldisk storage, magnetic disk storage or other magnetic storage devices,flash memory devices (e.g., solid state memory devices), or any otherstorage medium which may be used to carry or store desired program codein the form of computer-executable instructions or data structures andwhich may be accessed by a general-purpose or special-purpose computer.Combinations of the above may also be included within the scope ofcomputer-readable storage media. In these and other embodiments, theterm “non-transitory” as used herein should be construed to exclude onlythose types of transitory media that were found to fall outside thescope of patentable subject matter in the Federal Circuit decision of Inre Nuijten, 500 F.3d 1346 (Fed. Cir. 2007). In some embodiments,computer-executable instructions may include, for example, instructionsand data configured to cause the processor to perform a certainoperation or group of operations as described in the present disclosure.

The subject technology is illustrated, for example, according to variousaspects described below. Various examples of aspects of the subjecttechnology are described as numbered clauses (1, 2, 3, etc.) forconvenience. These are provided as examples and do not limit the subjecttechnology. It is noted that any of the dependent clauses may becombined in any combination and/or placed into a respective independentclause, e.g., Clause 1 or 19. The other clauses can be presented in asimilar manner. Additionally or alternatively, any of the followingexample clauses, in whole or in part, may be combined with any otherexample clause of the present disclosure. The following is anon-limiting summary of some examples of the present disclosure:

Clause 1. A method comprising:

accessing audio data;

obtaining tactile audio data associated with the audio data; and

while reproducing the audio data, reproducing a tactile audio responseaccording to the tactile audio data and in a manner personalized to auser via an electroactive transducer configured to transfer the tactileaudio response to a body of the user.

Clause 2. The method of clause 1, wherein the electroactive transduceris one of:

wearable and configured to be integrated with at least one of abackpack, a vest, a body suit, a garment, and a piece of clothing; or

non-wearable and configured to be integrated with a seat.

Clause 3. The method of clause 1, wherein reproducing the tactile audioresponse in the manner personalized to the user is based on a userprofile.

Clause 4. The method of clause 3, further comprising:

requesting user feedback regarding the tactile audio response; and

updating the user profile such that reproduction of a future tactileaudio response is personalized based on the user feedback.

Clause 5. The method of clause 3, wherein reproducing the tactile audioresponse in the manner personalized to the user includes at least oneof:

increasing magnitude of the tactile audio response associated with atleast one portion of the audio data based on the user profile;

decreasing magnitude of the tactile audio response associated with atleast one portion of the audio data based on the user profile;

adding an additional tactile audio response associated with at least oneportion of the audio data based on the user profile; and

omitting the tactile audio response associated with at least one portionof the audio data based on the user profile.

Clause 6. The method of clause 5, wherein increasing magnitude of thetactile audio response associated with at least one portion of the audiodata based on the user profile includes increasing magnitude of thetactile audio response for a subset of a range of frequencies of thetactile audio response.

Clause 7. The method of clause 5, wherein adding the additional tactileaudio response includes adding the additional tactile audio response toa portion of the audio data in a frequency range outside of a normalfrequency range of typical tactile audio responses.

Clause 8. The method of clause 5, wherein omitting the tactile audioresponse includes removing the tactile audio response associated with avocals track of the audio data.

Clause 9. The method of clause 3, wherein:

reproducing the tactile audio response in the manner personalized to theuser includes changing the tactile audio response associated with atleast one portion of the audio data based on a real-time biometricresponse of the user; and

the real-time biometric response of the user is analyzed with respect toa stored biometric response in the user profile.

Clause 10. The method of clause 9, wherein based on the user profile,the real-time biometric response of the user indicates at least one of:a mood, a stress level, and an energy level of the user.

Clause 11. The method of clause 9, wherein the biometric response of theuser is measured by a biometric sensor configured to measure at leastone of: a heart rate, a body temperature, a voice pattern, a facialexpression, an eye pattern, a vein pattern, muscle tension, and bloodflow.

Clause 12. The method of clause 3, wherein:

reproducing the tactile audio response in the manner personalized to theuser includes changing the tactile audio response associated with atleast one portion of the audio data based on an amount of force appliedto the electroactive transducer by the body of the user; and

the amount of force applied to the electroactive transducer by the bodyof the user is analyzed with respect to stored force data in the userprofile.

Clause 13. The method of clause 12, wherein the amount of force appliedto the electroactive transducer by the body of the user is used toupdate the user profile with a preference for the tactile audio responsebased on the amount of force being above a threshold.

Clause 14. The method of clause 3, wherein:

the user profile includes a user preference for an audio componentassociated with the audio data; and

the audio component includes an audio layer or an audio source, theaudio layer and the audio source including at least one of a vocalsound, an instrumental sound, an electronic sound, a synthetic sound, abackground sound, and a channel.

Clause 15. The method of clause 1, wherein reproducing the tactile audioresponse is synchronized to reproducing the audio data.

Clause 16. The method of clause 15, wherein the synchronization betweenthe reproduced tactile audio response and the reproduced audio data iswithin a threshold range of latency.

Clause 17. The method of clause 1, wherein obtaining the tactile audiodata associated with the audio data includes one of:

generating the tactile audio data to be associated with the audio data;or

obtaining, from a third party electronic device, previously generatedtactile audio data associated with the audio data.

Clause 18. The method of clause 17, further comprising transmitting arequest to the third party electronic device for the tactile audio data,the request including at least one of an artist or a title of the audiodata, and a user profile of the user.

Clause 19. A device comprising:

an electroactive transducer configured to reproduce a tactile audioresponse according to tactile audio data and in a manner personalized toa user, and further configured to transfer the tactile audio response toa body of the user, the electroactive transducer one of:

-   -   wearable and configured to be integrated with at least one of a        backpack, a vest, a body suit, a garment, or a piece of        clothing; or    -   non-wearable and configured to be integrated with a seat,

wherein the electroactive transducer is configured to reproduce thetactile audio response while audio data is reproduced, and

wherein the tactile audio data is associated with the audio data.

Clause 20. The device of clause 19, wherein reproducing the tactileaudio response in the manner personalized to the user is based on a userprofile, and includes at least one of:

increasing magnitude of the tactile audio response associated with atleast one portion of the audio data based on the user profile;

decreasing magnitude of the tactile audio response associated with atleast one portion of the audio data based on the user profile;

adding an additional tactile audio response associated with at least oneportion of the audio data based on the user profile; and

omitting the tactile audio response associated with at least one portionof the audio data based on the user profile.

The following clauses are yet another example summary of some examplesof the present disclosure. It is noted that any of the dependent clausesmay be combined in any combination and/or placed into a respectiveindependent clause, e.g., Clause 1 or 19. The other clauses can bepresented in a similar manner. Additionally or alternatively, any of thefollowing example clauses, in whole or in part, may be combined with anyof the example clauses provided above:

Clause 1A. A method comprising:

obtaining audio data;

parsing the audio data to identify an audio component that includes anaudio layer or an audio source;

identifying an audio attribute of the audio component;

based on the audio attribute of the audio component, selecting the audiocomponent to accompany a tactile audio response;

generating tactile audio data that describes the tactile audio responsefor the selected audio component, the tactile audio data specific to theaudio data and the tactile audio data configured to instruct anelectroactive transducer to transfer the tactile audio responsedescribed in the tactile audio data to a body of the user; and

coordinating the tactile audio data of the selected audio component withthe audio data of the selected audio component.

Clause 2A. The method of clause 1A, wherein the audio attribute includesat least one of frequency, amplitude, tonal balance, pitch, coloration,rhythm, metadata, and tags.

Clause 3A. The method of clause 2A, wherein selecting the audiocomponent includes selecting a first audio component having a frequencybelow a threshold frequency and excluding a second audio componenthaving a frequency above the threshold frequency.

Clause 4A. The method of clause 1A, further comprising excluding anaudio component from being associated with a tactile audio response, theexcluding based on the audio attribute of the excluded audio component.

Clause 5A. The method of clause 1A, wherein coordinating the tactileaudio data includes generating a first single file that includes boththe tactile audio data and the audio data.

Clause 6A. The method of clause 5A, wherein the tactile audio data andthe audio data are synchronized within a threshold range of latency.

Clause 7A. The method of clause 5A, further comprising generating asecond single file that includes the audio data and different tactileaudio data such that the tactile audio response of the tactile audiodata is different from a tactile audio response of the different tactileaudio data.

Clause 8A. The method of clause 7A, further comprising:

receiving at least one of a user preference, a user request, and a userprofile in conjunction with a request for the given tactile audio dataor the different tactile audio data;

based on the receiving, selecting the first single file, instead of thesecond single file, as responsive to at least one of the received userpreference, user request, and user profile; and

transmitting the first single file in response to at least one of thereceived user preference, user request, and user profile.

Clause 9A. The method of clause 8A, wherein:

receiving at least one of the user preference, the user request, and theuser profile includes receiving biometric data associated with abiometric response of a user; and

the first single file is selected instead of the second single filebased on the biometric data.

Clause 10A. The method of clause 8A, wherein:

receiving at least one of the user preference, the user request, and theuser profile includes receiving force data associated with an amount offorce applied to an electroactive transducer by the body of the user;and

the first file is selected instead of the second single file based onthe force data.

Clause 11A. The method of clause 10A, wherein the amount of forceapplied to the electroactive transducer by the body of the user is usedto update the user profile with a preference for the tactile audioresponse based on the amount of force being above a threshold.

Clause 12A. The method of clause 1A, further comprising:

storing the tactile audio data in a location accessible via a network;and

sending the tactile audio data to a user device configured tocommunicate with the electroactive transducer.

Clause 13A. The method of clause 1A, further comprising identifying theaudio data as a known song, the identifying including at least one of:

accessing metadata associated with the audio data to identify the knownsong;

obtaining a waveform associated with the audio data to identify theknown song; and

identifying radio data system (RDS) data associated with the audio data,including a title and an artist for the known song.

Clause 14A. The method of clause 13A, further comprising:

identifying a problem feature associated with the audio data; and

wherein generating the tactile audio data includes generating thetactile audio data based on the problem feature identified as associatedwith the audio data.

Clause 15A. The method of clause 1A, wherein:

selecting the audio component includes selecting an audio componentoutside of a typical frequency range for a typical tactile audioresponse; and

the tactile audio data includes an instruction regarding a tactile audioresponse for the audio component outside of the typical frequency range.

Clause 16A. The method of clause 1A, wherein the tactile audio dataspecific to the audio data includes a first set of tactile audio dataspecific to a first audio component.

Clause 17A. The method of clause 16A, wherein the tactile audio dataspecific to the audio data includes a second set of tactile audio dataspecific to a second audio component, the first audio componentdifferent from the second audio component.

Clause 18A. The method of clause 17A, wherein the first set of tactileaudio data is different from the second set of tactile audio data.

Clause 19A. A system comprising a server configured to perform thefollowing operations:

obtain audio data;

parse the audio data to identify an audio component that includes anaudio layer or an audio source;

identify an audio attribute of the audio component;

based on the audio attribute of the audio component, select the audiocomponent to accompany a tactile audio response;

generate tactile audio data that describes the tactile audio responsefor the selected audio component, the tactile audio data specific to theaudio data and the tactile audio data configured to instruct anelectroactive transducer to transfer the tactile audio responsedescribed in the tactile audio data to a body of the user; and

coordinate the tactile audio data of the selected audio component withthe audio data of the selected audio component.

Clause 20A. The system of clause 19A, wherein:

the tactile audio data and the audio data are synchronized within athreshold range of latency;

coordinating the tactile audio data includes generating a first singlefile that includes both the tactile audio data and the audio data; and

coordinating the tactile audio data includes generating a second singlefile that includes the audio data and different tactile audio data suchthat the tactile audio response of the tactile audio data is differentfrom a tactile audio response of the different tactile audio data.

In accordance with common practice, the various features illustrated inthe drawings may not be drawn to scale. The illustrations presented inthe present disclosure are not meant to be actual views of anyparticular apparatus (e.g., device, system, etc.) or method, but aremerely idealized representations that are employed to describe variousembodiments of the disclosure. Accordingly, the dimensions of thevarious features may be arbitrarily expanded or reduced for clarity. Inaddition, some of the drawings may be simplified for clarity. Thedrawings may not depict all of the components of a given apparatus(e.g., device) or all operations of a particular method.

Terms used herein and especially in the appended claims (e.g., bodies ofthe appended claims) are generally intended as “open” terms (e.g., theterm “including” should be interpreted as “including, but not limitedto,” the term “having” should be interpreted as “having at least,” theterm “includes” should be interpreted as “includes, but is not limitedto,” etc.). The terms “about” and “approximately” may be interpreted asless than or equal to 10% (percent) of actual value or anotherpercentage as understood by one with skill in the art.

Additionally, if a specific number of an introduced claim recitation isintended, such an intent will be explicitly recited in the claim, and inthe absence of such recitation no such intent is present. For example,as an aid to understanding, the following appended claims may containusage of the introductory phrases “at least one” and “one or more” tointroduce claim recitations. However, the use of such phrases should notbe construed to imply that the introduction of a claim recitation by theindefinite articles “a” or “an” limits any particular claim containingsuch introduced claim recitation to embodiments containing only one suchrecitation, even when the same claim includes the introductory phrases“one or more” or “at least one” and indefinite articles such as “a” or“an” (e.g., “a” and/or “an” should be interpreted to mean “at least one”or “one or more”); the same holds true for the use of definite articlesused to introduce claim recitations.

In addition, even if a specific number of an introduced claim recitationis explicitly recited, those skilled in the art will recognize that suchrecitation should be interpreted to mean at least the recited number(e.g., the bare recitation of “two recitations,” without othermodifiers, means at least two recitations, or two or more recitations).Furthermore, in those instances where a convention analogous to “atleast one of A, B, and C, etc.” or “one or more of A, B, and C, etc.” isused, in general such a construction is intended to include A alone, Balone, C alone, A and B together, A and C together, B and C together, orA, B, and C together, etc. For example, the use of the term “and/or” isintended to be construed in this manner.

Further, any disjunctive word or phrase presenting two or morealternative terms, whether in the description, claims, or drawings,should be understood to contemplate the possibilities of including oneof the terms, either of the terms, or both terms. For example, thephrase “A or B” should be understood to include the possibilities of “A”or “B” or “A and B.”

However, the use of such phrases should not be construed to imply thatthe introduction of a claim recitation by the indefinite articles “a” or“an” limits any particular claim containing such introduced claimrecitation to embodiments containing only one such recitation, even whenthe same claim includes the introductory phrases “one or more” or “atleast one” and indefinite articles such as “a” or “an” (e.g., “a” and/or“an” should be interpreted to mean “at least one” or “one or more”); thesame holds true for the use of definite articles used to introduce claimrecitations.

Additionally, the use of the terms “first,” “second,” “third,” etc., arenot necessarily used herein to connote a specific order or number ofelements. Generally, the terms “first,” “second,” “third,” etc., areused to distinguish between different elements as generic identifiers.Absence a showing that the terms “first,” “second,” “third,” etc.,connote a specific order, these terms should not be understood toconnote a specific order. Furthermore, absence a showing that the terms“first,” “second,” “third,” etc., connote a specific number of elements,these terms should not be understood to connote a specific number ofelements. For example, a first widget may be described as having a firstside and a second widget may be described as having a second side. Theuse of the term “second side” with respect to the second widget may beto distinguish such side of the second widget from the “first side” ofthe first widget and not to connote that the second widget has twosides.

All examples and conditional language recited herein are intended forpedagogical objects to aid the reader in understanding the invention andthe concepts contributed by the inventor to furthering the art, and areto be construed as being without limitation to such specifically recitedexamples and conditions. Although embodiments of the present disclosurehave been described in detail, it should be understood that the variouschanges, substitutions, and alterations could be made hereto withoutdeparting from the spirit and scope of the present disclosure.

What is claimed is:
 1. A method comprising: accessing audio data;transmitting a request to a third party electronic device for tactileaudio data associated with the audio data, the request including atleast one of an artist or a title of the audio data, and a user profileof a user, the tactile audio data previously generated as associatedwith the audio data: obtaining the tactile audio data associated withthe audio data in response to the request; and while reproducing theaudio data, reproducing a tactile audio response according to thetactile audio data and in a manner personalized to the user via anelectroactive transducer configured to transfer the tactile audioresponse to a body of the user.
 2. The method of claim 1, wherein theelectroactive transducer is one of: wearable and configured to beintegrated with at least one of a backpack, a vest, a body suit, agarment, and a piece of clothing; or non-wearable and configured to beintegrated with a seat.
 3. The method of claim 1, wherein reproducingthe tactile audio response in the manner personalized to the user isbased on the user profile.
 4. The method of claim 3, further comprising:requesting user feedback regarding the tactile audio response; andupdating the user profile such that reproduction of a future tactileaudio response is personalized based on the user feedback.
 5. The methodof claim 3, wherein reproducing the tactile audio response in the mannerpersonalized to the user includes at least one of: increasing magnitudeof the tactile audio response associated with at least one portion ofthe audio data based on the user profile; decreasing magnitude of thetactile audio response associated with at least one portion of the audiodata based on the user profile; adding an additional tactile audioresponse associated with at least one portion of the audio data based onthe user profile; and omitting the tactile audio response associatedwith at least one portion of the audio data based on the user profile.6. The method of claim 5, wherein increasing magnitude of the tactileaudio response associated with at least one portion of the audio databased on the user profile includes increasing magnitude of the tactileaudio response for a subset of a range of frequencies of the tactileaudio response.
 7. The method of claim 5, wherein adding the additionaltactile audio response includes adding the additional tactile audioresponse to a portion of the audio data in a frequency range outside ofa normal frequency range of typical tactile audio responses.
 8. Themethod of claim 5, wherein omitting the tactile audio response includesremoving the tactile audio response associated with a vocals track ofthe audio data.
 9. The method of claim 3, wherein: reproducing thetactile audio response in the manner personalized to the user includeschanging the tactile audio response associated with at least one portionof the audio data based on a real-time biometric response of the user;and the real-time biometric response of the user is analyzed withrespect to a stored biometric response in the user profile.
 10. Themethod of claim 9, wherein based on the user profile, the real-timebiometric response of the user indicates at least one of: a mood, astress level, and an energy level of the user.
 11. The method of claim9, wherein the biometric response of the user is measured by a biometricsensor configured to measure at least one of: a heart rate, a bodytemperature, a voice pattern, a facial expression, an eye pattern, avein pattern, muscle tension, and blood flow.
 12. The method of claim 3,wherein: reproducing the tactile audio response in the mannerpersonalized to the user includes changing the tactile audio responseassociated with at least one portion of the audio data based on anamount of force applied to the electroactive transducer by the body ofthe user; and the amount of force applied to the electroactivetransducer by the body of the user is analyzed with respect to storedforce data in the user profile.
 13. The method of claim 12, wherein theamount of force applied to the electroactive transducer by the body ofthe user is used to update the user profile with a preference for thetactile audio response based on the amount of force being above athreshold.
 14. The method of claim 3, wherein: the user profile includesa user preference for an audio component associated with the audio data;and the audio component includes an audio layer or an audio source, theaudio layer and the audio source including at least one of a vocalsound, an instrumental sound, an electronic sound, a synthetic sound, abackground sound, and a channel.
 15. The method of claim 1, whereinreproducing the tactile audio response is synchronized to reproducingthe audio data.
 16. The method of claim 15, wherein the synchronizationbetween the reproduced tactile audio response and the reproduced audiodata is within a threshold range of latency.
 17. The method of claim 1,wherein obtaining the tactile audio data associated with the audio dataincludes obtaining a first version of the tactile audio data instead ofa second version of the tactile audio data based on the user profile.18. The method of claim 1, wherein the audio data is initiallyreproduced prior to obtaining the tactile audio data during a buffertime of the tactile audio data.
 19. A device comprising: a sensorconfigured to measure an amount of force applied to the sensor by a bodyof a user; and an electroactive transducer configured to reproduce atactile audio response according to tactile audio data and in a mannerpersonalized to the user based on the amount of force applied to thesensor, and further configured to transfer the tactile audio response tothe body of the user, the electroactive transducer one of: wearable andconfigured to be integrated with at least one of a backpack, a vest, abody suit, a garment, or a piece of clothing; or non-wearable andconfigured to be integrated with a seat, wherein the electroactivetransducer is configured to reproduce the tactile audio response whileaudio data is reproduced, and wherein the tactile audio data isassociated with the audio data.
 20. The device of claim 19, whereinreproducing the tactile audio response in the manner personalized to theuser is based on a user profile, and includes at least one of:increasing magnitude of the tactile audio response associated with atleast one portion of the audio data based on the user profile;decreasing magnitude of the tactile audio response associated with atleast one portion of the audio data based on the user profile; adding anadditional tactile audio response associated with at least one portionof the audio data based on the user profile; and omitting the tactileaudio response associated with at least one portion of the audio databased on the user profile.